FiveM HUD Script
Every part of Revo HUD comes in four styles and any colour, with 15 speedometers, 14 status bars and 17 presets you can drag, resize and tilt into your own layout. Nitrous, drift scoring, a manual gearbox, a car panel with underglow and synced media, a crosshair editor, notifications and key hints come built in. One resource does the work of a HUD and six add-on scripts.
Specifications & Compatibility
- Supported Frameworks: ESX Legacy, QBCore Framework, QBox (ox_core), Standalone
- Runtime Performance: Heavy loops (crash detection, cruise control, seatbelt checks) only run while a player is in a vehicle; measure it on your own server with resmon
- Delivery: Instant automated digital download via official Cfx.re Keymaster Portal (portal.cfx.re)
- Updates & Support: Free lifetime updates and Discord support included
- Copy Protection: Protected with official FiveM Asset Escrow system
Key Features
- 17 Ready-Made Presets: Skip the design work. Seventeen complete HUDs ship in the box, from Sleek Modern and White Blocks to Neon Vice, Pit Wall, Cockpit, Halo and Triple Screen. Each one is a full layout with its own colours, styles and driving cluster. Players try one on live and keep it or go back, save their own, and copy any setup as a share code to send to a friend. You choose the preset new players start with in config.lua, and can add your own designs to everyone's list.
- A Four-Step Setup on First Join: The first time a player spawns, a short setup walks them through four choices: a starting look from the presets, an accent colour, a round or square minimap and a status bar style. The real HUD changes behind the menu as they browse, so they see each choice in game before keeping it, and they can hide the menu to look around or skip it. You pick the preset it starts on and switch off any step you have already decided, and the setup wears Aurora glass when your default look does. Players can change anything later in /hud.
- Built-In Nitrous: Boost, 3 Stages, Overheat & Purge: Hold the boost key (Left Shift by default) for more power, and step through three flow stages with Page Up: each pulls harder and empties the bottle sooner. Hold it too long and the system overheats, locks out for a moment and damages the engine. Hold the purge key (Left Ctrl) to vent it and cool down three times faster. Flames, light trails and the purge are seen by everyone nearby, and every speedometer carries the gauge. Fit kits with an inventory item, give every car one, or let your own scripts fit them, and refill bottles with an item or let them recharge on their own. Players can rebind every key.
- Drag, Resize & 3D-Tilt Every Element: Edit Layout turns the whole screen into a canvas. Drag, resize or hide any part of the HUD, with snap to grid, smart snapping to neighbours, a screen-edge guide, undo and redo. Right-click an element to tilt it in 3D so panels turn to face the driver, the way racing games angle theirs. Positions scale by screen height, so a layout built on 1080p keeps its proportions on 1440p and 4K.
- 15 Car Speedometers: Fifteen speedometers, each with its own layout, from the twin dials of Analogue to the Neon Arc sweep and the Tactical hex cluster. Modern, Analogue, Neon Arc, Tactical, Minimal, Grid, Horizon, Column, Pulse, Matrix, Orbit, Crescent, Duet, Shard and Visor each show speed, RPM, gear, fuel, engine health, turn signals, seatbelt, lights and nitrous. Pick one from a live preview in /hud.
- Drift Counter with Combos & a Saved Best: A drift dial with a little car that turns with your slide shows your score, slide angle and a combo multiplier up to x5, and flashes when a run is banked. Your best run sits beside the live score and is saved per character, so it survives restarts and relogs. Tune the minimum angle, speed and combo timing in Config.Drift, or limit scoring by job or vehicle class.
- One Panel for the Whole Car: Press F7 (the default key, which players can rebind) or type /vehcontrols for a top-down car you can click: doors, hood, trunk, windows, convertible roof, indicators and hazards, engine, handbrake, headlights, seatbelt and harness, cruise control, the speed limiter and gearbox, extras, livery and a seat swap to any free seat at low speed. Aircraft get landing gear and boats an anchor, and controls a vehicle does not have are hidden, so there is no anchor on a sedan and no doors on a bike. The panel comes in four looks, Sleek, Blocks, Chamfered and Aurora glass, and follows your street-name style. Limit it by job or switch off any control in config.lua.
- Crashes You Feel: Every crash is graded light, medium or heavy by how hard and from which side the car was hit. Knocks jolt the camera. Real hits blur your vision and darken the screen from the side that was hit. A bad head-on crash pushes the view in, rings your ears, muffles the world and plays a heartbeat. An unbelted driver is thrown about and can go through the windscreen above 80 km/h. A belt makes every crash a level lighter, and three harness tiers lower the chance of ejection further. Pick Subtle, Realistic or Intense in config.lua, and choose the lightest crash each effect appears at.
- Stress, Hunger, Oxygen & Wounds: Stress builds from speeding, shooting, getting hurt, killing and crashes, and eases once you calm down, faster when resting, eating or drinking. As it climbs the edges darken, short blurs and camera shake set in, and at the top a player on foot stumbles and blacks out. Emergency jobs are exempt by default, and one setting (Relaxed, Realistic or Intense) scales the whole system. Low hunger brings a stomach rumble and sway, low thirst a dry cough and heat shimmer, and low oxygen underwater a fight for air. A hit puts blood on the screen from the side it came from, and at low health you limp while the edges dim with your heartbeat. Players can switch each effect off for themselves.
- Four Style Families on Every Part: Player info, weapon, street name, compass, notifications and key hints each come in four complete drawings: Sleek, Blocks, Chamfered and Aurora, plus a fifth Simple compass and an icon-only key hint mode. Each style redraws the layout itself, and Aurora is frosted glass that blurs the live game behind it. Mix families however you like and every piece keeps a live preview.
- Underglow, Headlight Colours & Cabin Light: Underglow in 12 colours or any colour you pick, with six effects (Steady, Breathe, Pulse, RGB, RGB chase and Flash) at three speeds, plus 13 headlight colours and a cabin light. Choose which sides glow, and nearby players see all of it, effects included. Headlight colours fit xenons for free, and you can require a neon kit if you want underglow to be a mod-shop purchase.
- Every Vehicle Gets Its Own Cluster: Cars are only the start. Planes and helicopters get an Instrument Panel, Glass Cockpit or Compact Strip with airspeed, altitude, horizon, heading and landing gear. Boats get a Helm or Compact Strip with anchor status. Bicycles get a Computer or Minimal Strip with stamina and clock. Trains get Rail or Cab Dial with reverser, set speed, open doors and station stops, and electric cars automatically swap fuel and engine for battery and motor.
- Manual Gearbox, Cruise Control & Speed Limiter: Type /gearbox (or bind it to a key) to switch to manual, then shift with E and Q by default. Every gear tops out at a realistic speed, and holding the brake in a forward gear stops you without rolling into reverse. Cruise control (from 30 km/h) and a speed limiter are set from the vehicle panel, and cruise can also go on any key a player binds. The engine switches with G, and a low-fuel warning reads your fuel script. Handbrake, cruise, limiter, harness and nitrous each get an indicator on the cluster so drivers always see what is engaged.
- Synced Media Player & Saved Places: Paste a YouTube link in the Media tab, music, a podcast or ambient sound, and queue tracks or playlists. Everyone in the car hears the same thing at the same moment, quieter with distance outside and muffled with the doors and windows shut. You decide who controls it (the driver, the front seats or anyone in the car), and everyone can mute it for themselves. It plays in its own hidden browser, so the HUD is never slowed by it. The Places tab saves up to 20 named spots per player and sets your GPS to them in one click, next to places you add for everyone, like Legion Square and Pillbox Medical. Media needs OneSync.
- 9 Themes & Any Colour You Like: Pick Revo Cyan, Blue, Ultraviolet, Vice, Red, Ember, Toxic, Emerald or White, or choose any colour and the HUD builds a matching palette around it. Turn off Single Colour Mode to set colours per element, add glow and shadow to taste, and pick from six fonts. Cash, bank and warning colours stay readable on every theme.
- 14 Status Bar Styles: Health, armor, hunger, thirst, stamina, stress, oxygen and voice, drawn 14 ways: Circle, Square, Hexagon, Diamond, Aurora, Minimal, Dot Matrix, Liquid Neon, Text Only, Rail, Blade, Gauge, Capsule and Meter. A bar nothing is feeding hides itself instead of sitting at 100, and oxygen only appears underwater.
- Minimap, Compass & Street Name: A round or square radar that is always on, only in vehicles, or only while carrying an item. Keep GTA’s own map or drop in a free postal or satellite map pack. Five compass styles, four street-name strips with the postal code beside the street (the postal grid is built in), live weather in Aurora and an expanded radar on /bigmap or a key you choose. The minimap and its street strip stay in step at any resolution.
- Speed Limit Signs That Notice You Speeding: A road sign follows the street you are on, in US, Europe, Australia or Minimal faces. Go past the limit by more than your margin (10 km/h by default) and it flashes red and shows how far over you are, without covering the number. Limits come from Config.SpeedLimits by zone, with freeway, downtown and countryside values you can edit.
- Weapon HUD & a Crosshair Editor: The weapon in your hand with its picture, magazine, fire mode and optional spare ammo, in four styles, shown only while you hold one. Replace GTA’s reticle with your own: start from Cross, Cross + Dot, Dot, Circle, T-Shape, X or Brackets, then tune length, thickness, gap, dot size, opacity and colours in /hud, and choose whether it shows while aiming, while armed or always. Arms widen as you move and shoot, a hit marker flashes when a shot lands, an outline keeps it visible against bright skies, and an offset lines it up with where you aim in third person.
- Notifications in Four Styles: Success, error, warning and info toasts in Sleek, Blocks, Chamfered or Aurora, each with its own countdown animation and sound. Players choose the style, sound, volume, how long a toast stays and how many stack at once. Revo HUD also catches ESX, okokNotify, mythic_notify, pNotify and t-notify messages and shows them in the same look, so your other scripts match without edits; QBCore and Qbox take a documented one-function swap. Built-in alerts warn when health, armour, food, water or fuel run low or stress runs high, and any resource can send its own through the Notify export.
- Key Hints That Follow Each Player's Binds: A small panel shows the keys that matter right now, seatbelt, engine, vehicle panel, nitrous and the rest, with the key each player actually bound in FiveM rather than the default. It switches between on-foot, car and boat hints by itself and leaves out features a player's job or vehicle does not get. Pick Sleek, Blocks, Chamfered or Aurora, or the icon-only Minimal mode, and set its direction, key position and how many show. Add your other scripts' commands, like emotes or a phone, and their hints follow each player's binds too.
- One Folder, One Config File: Drag the folder into resources, add two lines to server.cfg, set your server name and logo, and it runs as shipped. Every option lives in one commented config.lua, and the HUD creates no database tables. Limit almost any feature by job, vehicle class or model, such as nitrous only for mechanics or no stress for police. Choose the preset new players start with, lock layout or style editing, pin your logo and re-apply your preset on every join. Every key is only a default that players can rebind, and every command name can be changed.
- Works With Your Stack, in Any Language: ESX Legacy, QBCore, Qbox or standalone, found automatically. It reads your inventory, fuel, voice, banking and notification scripts, and other resources can drive it through documented exports. The HUD and its menus ship in English, Spanish, French, German, Portuguese, Turkish, Polish, Dutch and Italian, and each player picks their own. Add any other language by copying one file and translating it: it shows up in every player’s list, and lines you have not translated yet fall back to English.
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